
It will then evaluate military strength using target's + target's allies vs own + AI allies with 10 favors + player allies regardless of favors.
AI will eye up a potential target country X. This indeed! Another thing with the current system is that the AI will never call you in to an offensive war unless they've accrued 10 favors with you either, which is stupid if you as the player really wish to help the AI in a particular war. You would just get some opinion malus (like Austria and Russia in the Crimean War). So, if you refuse diplomatically before your allies declare war, they would not end in a hopless war because they counted on you. Just make the calculations like with other AI, make this check (since a player would be harder to predict) and then make their final choice with that extra info. The AI doesn't need to get extra complex. Even in the Middle Ages, before any campaign there was an intensive diplomatic effort to isolate the enemy from its allies and convince other powers to join.Īnd adding a simple step ("Your ally is planning an attack on X and has sent an embassador to seek your support") would make it simpler. I mean, this kind of coalitions happened after weeks and months of increasing tensions. Wait, what are you saying about it not being the right time because you have your army in southern Africa?". The enemy is at the gates, we just thought you'd like the idea and forgot to tell. But you, France, as its ally, just discovered it today. For me is not realistic: "ey, Russia just decided to ignite the whole world attacking Prussia, who happens to be allied with Austria and Great Britain.